COMPUTER GRAPHICS: 9, 10, 11, 12 2.5 credits
This project-based course is designed for students interested in working with 2D and 3D graphics creation software used for graphic arts, 3D modeling, and animation. This course is intended for students interested in fields requiring design visualization such as industrial design, interior design, architectural design, engineering, animation, and game creation.
ADVANCED COMPUTER GRAPHICS: 9, 10, 11, 12 2.5 credits
PREPARATION: Successful completion of Computer Graphics
This project-based course is a continuation of the Computer Graphics course and is designed for students interested in fields requiring design visualization such as industrial design, interior design, architectural design, engineering, animation, and game creation.
Students will further their work with 2D and 3D design software with emphasis placed on animation and real-time interactive design.
ADVANCED APPLICATIONS IN COMPUTER GRAPHICS: 10, 11, 12 5 credits
PREPARATION: Successful completion of Advanced Computer Graphics
This project-based course will provide the student with an opportunity to develop skills with digital media while working from multi open-ended design briefs. This course is structured as an independent study course allowing a student’s individual interests to bear upon the completion of comprehensive projects.
DESIGN/BUILD 1: 9, 10, 11, 12 5 credits
Design/Build 1 is project-based, design-based course that focuses on the realm of design—requiring the thought and application of art, science, and technology. An emphasis is placed on developing spatial and visualization skills, as well as prototyping and building skills. Students who have an interest in architecture, construction trades, interior design, industrial design, engineering, environmental science, agriculture, resource management, or who simply like to work with the hands and mind should consider taking this course. Students will gain an understanding of the relationships between what we build and its impact upon the natural world and human communities. Because design is inherently trans-disciplinary this course integrates mathematics, art, natural science, and social science.
DESIGN/BUILD 2: 10, 11, 12 5 credits
PREPARATION: Successful completion of Design/Build 1
Design/Build 2 is a continuation of Design/Build 1. Design of the environment forms and the basis of understanding human habitation and its impact on the natural world. Students learn the fundamentals of building systems and gain an understanding of structural systems, enclosure systems, and mechanical and environmental systems. Emphasis is placed on passive, regenerative and zero impact systems. Additionally, students will design buildings in the context of a site and a cultural setting. Computer Aided Design (CAD) techniques as well as conventional design and model-building techniques are used to investigate design solutions and communicate design intent. Building and prototyping are used to implement design ideas into tangible forms.
DESIGN/BUILD 3: 11, 12 5 credits
PREPARATION: Successful completion of Design/Build 2
Design/Build 3 is a continuation of Design/Build 2. Students gain an in-depth understanding of building materials, building construction, building efficiency and performance through building modeling, prototyping, and simulation. Techniques in Building Information Modeling (BIM) are utilized to assess building materials and methods, and life cycle impacts. Energy modeling, passive solar modeling, life cycle analysis are used to optimize building design and minimize, reduce or eliminate ecological impacts. As in Design/Build 2, Building and prototyping are used to implement design ideas into tangible forms.
ROBOTICS: 9,10,11,12 2.5 credits
Robotics is a heavily lab-based course that primarily uses a hands-on approach to introduce the basic concepts of robotics, using the VEX Robotic Design System as the robotics platform. The course focuses on the design, construction, and programming of mobile robots, along with documentation of student work and progress. The course requires students to use problem-solving strategies to design and build a task-specific robot. Robots will be controlled either by a driver or autonomously. Both driver control and autonomous operation require students to learn coding to program the brain of the robot, which controls smart motors and sensors. Students will work in groups to build and test increasingly more complex mobile robots and complete a variety of robot construction and programming activities within the confines of those groups. The course will culminate in an end-of-the-course robot contest.
APEX TECHNOLOGY ELECTIVES 2.5 credits
APEX has acquired a bank of ½ year electives in technology. These electives are in coding, design, and animation. They give students the opportunity to go beyond being users of technology to become creators themselves. The creative, technical, problem solving and critical thinking skills they develop are applicable to any career, in technology and beyond. Students will complete projects such as developing an IOS or designing a fashion collection. While doing so they gain experience with the industry standards, and tools used by professionals in these fields. Each course is designed with expert support. Students have online support for each course to ensure their success with project completion and coursework. The course work must be completed within the designated established timeframe. If the coursework is not completed, credit will not be awarded.
- 3D Game Development 3D Animation
- Mod Design 1 3D Character Animation
- Mod Design 2 3D Game Design
- Server Design 3D Printing & Modeling
- App Design Fashion Design